
Good, allows you to do most of what you want. World of Warcraft: The only game with no modifiers. It will either be 10% of your brain/chatting or full scale, hardcore life Including everything from one-to-one fighter class to full scale space wars with Capital class deathstar thingies all the way down to the fighters and droids all duking it out for territory.Ī roleplaying environment that allows for full immersion.īUT nothing else. Hardcore PvP battles, with very very personalised ships/weapons/ship systems/radar systems/etc. People who want something to do with 10% of their brain while chatting with people online. Star Wars Galaxies: Has everything, but it all is up in hell.Ĭity of Heroes: Good, solid game but lacking in in-depth stuff to do (so better for an introductory game or just want something you can jump in and do occasionally without having to worry about it.)Ĭrafter/micromanage/anal people who like lots of spreadsheets, numbers, and arcane interfaces. So it would end up at any given moment that you never knew what was going to happen to anything until the next patch came out and flipped everything upside down. Essentially, in the course of about two weeks I went from almost being able to finally do something nifty to being still a long way from being able to do something, let alone anything useful to anyone else in the game.īut the whole game was like that–they simply ddn’t put much thought into things. Biohandlers could then sell these while as, again, I would have had to learn the full frickin tree to be able to give away a max of level 10 pet or mount to anyone.Made it so that Bioengineers could create bigger, faster, better pets than a creature handler could tame.Redid the placement of every single talent in the creature handler tree so that I would have to learn half the tree to be able to train a mount and the full frickin thing all the way up to even be able to give a friend a mount.Introduced vehicles which could go faster than mounts, and which you could use to zip around in battles to flee and re-attack mobs.


Personally I left when, being about a week from being able to finally tame a mount (after a few months of play), they: In total, the game, in my experience, was one huge flip-flopping mass of “can do everything” but none of the things you accomplish are ever able to be balanced against anything else in the world since it’s all in a state of nerfs, boosts, and “new unknown content that may or may not effect everything!” Everyone generally equalling the current loudest and most annoying group. And part of the reason they seemed to have wanted to make the everything game was because they wanted to please everyone. Unfortunately, real humans can’t think of everything so unless you figure out some cheats to make it where people can seemingly do a lot of stuff but really aren’t doing anything all that impressive–you’ve got an accident waiting to happen at any given moment. The feeling that I got of the developers was that they wanted to make the biggest, most complete, everything for everyone type game ever made. So basically all I can be certain of is the developers and what I would generally expect from them. I’m not sure what “The Big Change” was so I can’t be sure of whether this was during my tenure or not.
