

Wynne is a spirit healer, and she's good at keeping characters alive, so it's better to keep her around.Īs you ascend the tower, you'll learn that it was a mage named Uldred (#37) who riled up the mages and caused all of the problems in the tower. If you decide that the survivors might be useful to you, then you'll be forced to take Wynne into your party for the remainder of your trip through the tower. If you decide that the Circle has been corrupted and that all of its mages should die, then you'll have to kill the survivors. Inside the main part of the tower, you'll encounter demons, abominations, blood mages - and even some survivors (#5), including a potential companion named Wynne, who you might remember from Ostagar. This might take you several hours, so be prepared before going in.


However, Greagoir will warn you that when you venture past the foyer of the tower (that is, past the door at #2), you won't be allowed to return until the situation has been resolved. He'll tell you that the Chantry has lost control of the tower, and that "abominations and demons stalk the tower's halls." Greagoir will assume that the Circle has been lost, but he'll allow you to go deeper into the tower to search for First Enchanter Irving (#37), because if Irving is still alive then perhaps some part of the Circle can be saved. When you enter the tower (at Exit A), you'll automatically meet up with Knight-Commander Greagoir.
