
Once this stat reach 100%, she will pass out. Gifting the girl food will not increase her hunger. Increase when the girl eat or you tell the girl to follow you and you interact with the table and choose to "Eat Together". I'll go over later curing these and using these to your advantage.ĭecrease as the girl goes without food.

If the temperature stay in the blue for too long, then the girl will get a Common Cold. And of course on rainy and cold days, the temperature will drop. If it stays too long in the red then the girl could gain Heat Stroke. On hot days, the girl temperature will rise as she performs action throughout the day. When you open up the menu, the game will show you the weather and temperature for the day. This one is straight forward, its the girl's body temperature. Drink: Her need to drink something (water, coffee, etc).Location: Her need to change favorite base (such as the beach base, Shan's House, ruin city base, etc).Animal: Her need to play with animals (pet cat, wild cat, chicken).Game: Her need to perform some leisure activity (read a book, water plants, ect.).Break: Her need to rest on a chair or sofa.Bath: Her need to take a shower or bath.Also it been said that the girl Hunt increase during the day, while the sleep increase during the night. How these value change vary.Giving her advice is the most straight forward to increase these. If no desire is at 70 then the girl will idle around until a desire rises to 70. After this, the value will decrease as other increase. When desire reaches 70 or higher then the girl will perform that action (or the action will be cancelled if no location can be found to perform the action). These hidden desires have a value from 0-100 and control what the girl will do. So if you have more to add, please leave a comment. It kinda hard to nail those stats down because there no in game explanation what each one does. Now some things to notes, many of these description was taken from the wiki, player guides, and personal experience. I had a girl with a high gloom and until I raised the other stats she only had the "Fool Around" option in place of the "Let's Have Sex?". It also seem to determine whether the girl will have the option for a regular H-scene or a "Fool Around" H-scene. Also seem to have decrease success rates for most player interactions (such as advice). Gloom: Girls with high Gloom seem to be more inclined to bad moods.Social: How often she will speak/interact with the player and other girls.So she is more likely to take actions to regulate body temperature to avoid getting too hot/cold. Also decrease the chance of the girl getting sick or injured. Increased by catching her peeing, bathing or being mean to her.

Caution: How on-guard she will be around the player.Higher rates will increase the success chance for accepting a H-Scene and how often she masturbates. Also affects how quick she reacts to her hidden desires(eat, hunt, sleep, etc.) Instinct: How often she will collect resources and store them in the chest.Also said to increase the rate she use changing spots to before bathing. Humanity: Affects her behavior when you catch her bathing or going to the toilet.Also increase the chances for her following you. Trust: How often she will listen to your advice.

